Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
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Ability to decompose complex tasks
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Team management
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Interaction with various project departments
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Creation, setup, and maintenance of rigs for animators (Maya and Cascadeur)
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Animation retargeting
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Making animation corrections as needed
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Development of tools and scripting to accelerate and improve the animation pipeline (Unreal, Maya, and Cascadeur)
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Integration and tuning of animations in the Unreal game project
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Development and configuration of animation systems required by the project
Requirements:
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Knowledge of the animation pipeline
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Knowledge of Python
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Experience working with Unreal Engine and Maya
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Animation experience in any 3D package for at least 1 year (preferably with a shipped project)
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Ability to write technical documentation
We offer:
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A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
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Support of professional development, participation in specialized conferences and educational events.
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Remote work from all over the world.
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Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
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Competitive salary (depending on professional qualifications).