Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
Join our team as a Level Designer on a new cross-platform PvP fighting game with parkour elements. Matches follow a battle royale format: 12 players enter, and only one remains. The game will include various modes, like solo and team play.
We’re looking for someone who’s passionate about level design and has a solid background in gaming. It’s important to be able to recognize what makes a level work - and clearly explain why. A strong grasp of different approaches to building engaging and well-balanced environments is a must.
Responsibilities:
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Creating level blockouts;
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Participating in playtests with the game design team and analyzing the results;
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Writing clear tasks for programmers to add gameplay features and interactive elements;
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Collaborating with artists to integrate and set up visual assets;
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Analyzing level design in reference games;
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Defining requirements for level design tools.
What we are looking for:
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A portfolio with level design work (can include professional projects, fan-made maps and mods);
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Understanding of level design principles for arcade competitive games (e.g., Fall Guys, Stumble Guys) as well as brawler games (e.g., Brawl Stars, Smash Legends, Battlerite).
What would be a plus:
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Experience working with the Unity;
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Strong background playing PvP games.
We offer:
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A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
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Support of professional development, participation in specialized conferences and educational events.
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Remote work from all over the world.
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Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
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Competitive salary (depending on professional qualifications).